bought the full hana caraka bundle to practice game dev. love your assets, wondering if you plan on making a monster set in the hana caraka style. if so i would love to buy it n keep supporting you. im working in godot and didn't totally understand how to use your tile sets, but i make assets for some of my projects so i just reformatted them in a way that i prefer when it comes to godot. keep up the good work, it means a lot to have nice assets to look at while i sharpen up on the game dev end of things
Thanks a lot for supporting me! I've made plans to create more asset packs. Unfortunately, I was so busy bc of part time (I thought I could be more productive, but I'm so wrong xD). I'll try hard to spend time for you guys :)
Hello, thank you for creating this asset. I’ve used it in my project and added Bagong Games to the credits. The game’s demo has launched today. I’m not sure if it’s appropriate to share the link here, but you can find it on Steam by searching Dungeon Vending Machines. Thanks again!
It's interesting concept, but I'm a bit concerned about the inconsistent pixel size (for me everything should be consistent in size, but UI and font are an exception. In the end, you've to listen to your audience) and it would be better if you remake the adventurer (add helmet, sword, armor, etc).
I've plan to make it, but idk when will finish. If you find better asset which fit your theme, go for it. I dont undervalue my asset, but I really understand being a solo game dev is hard and ofc we want someone to play our game. I wish you all the best.
Adventurers will have additional items like swords and hats, but these will likely be included in the full version.
Currently, I don't have plans to upload the game on Itch.io, mainly because I'm not very familiar with the platform. However, after the Steam version is released, I'll probably take a look and see how to use it.
By the way, thank you for creating such amazing assets!
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thank you so much! now i love you
thanks for the asset pack. we would like to use it on our class project for exam.
Goodluck for the exam!
thanksss :3
Thank you for this great asset pack! I used the character in my first game, and it helped a lot. Really appreciate your work!
Thank you, using your assets.
Good luck on your project :)
I purchased your sprite and used it in my game. But I found a small issue, you didn't update the picture of the wand, I hope you can add it.
fixed, thanks for informing me
bought the full hana caraka bundle to practice game dev. love your assets, wondering if you plan on making a monster set in the hana caraka style. if so i would love to buy it n keep supporting you. im working in godot and didn't totally understand how to use your tile sets, but i make assets for some of my projects so i just reformatted them in a way that i prefer when it comes to godot. keep up the good work, it means a lot to have nice assets to look at while i sharpen up on the game dev end of things
Thanks a lot for supporting me! I've made plans to create more asset packs. Unfortunately, I was so busy bc of part time (I thought I could be more productive, but I'm so wrong xD). I'll try hard to spend time for you guys :)
Thank you for your assets. I will use them in my game. Thank you very much.
You're welcome :) good luck!
Im going to use this for my game. This is an awsome pack heres my channel name if you want to see ImAGameDev(Sorry i cant give the link)
Roll animation pls?
I'm using this to learn how to make games using Rust and WGPU from scratch, https://github.com/fenilli/corvus.
Bro como cambias la fuente de texto de la página? Igual este asset esta bueno ¿y puedo usarlo para un futuro proyecto?
Open your Itch page, click edit theme at the top, then choose the font :)
Thanks so much! i will be using this in my prototype game for Winter Melon Game Jam!
Looks super cool and is so well animated!
I love your assets so much
nice job
you did a great job I think I’ll use in a game
Thanks! I'll still update it, stay tune!
good job
Thanks again for updating all the package!
bow , shield for character , thank you !
i think this needs to add attack type to fit arpg genre, hope you plan to add it soon
I will
I think so too, you should add more attack types like shooting.
Yeah, I've plan for that, now I'm still updating-remaking my other asset packs
thank you
wow, hope you prioritize it in your rework plan.
Hello, thank you for creating this asset. I’ve used it in my project and added Bagong Games to the credits. The game’s demo has launched today. I’m not sure if it’s appropriate to share the link here, but you can find it on Steam by searching Dungeon Vending Machines. Thanks again!
Hi, congrats! I'll check it out!
I laughed out loud at your game's premise. Can't wait to play it at the full launch. Wishlisted!
Thank you! I'm working hard to add more content to the game. If you have any suggestions, feel free to let me know!
It's interesting concept, but I'm a bit concerned about the inconsistent pixel size (for me everything should be consistent in size, but UI and font are an exception. In the end, you've to listen to your audience) and it would be better if you remake the adventurer (add helmet, sword, armor, etc).
I've plan to make it, but idk when will finish. If you find better asset which fit your theme, go for it. I dont undervalue my asset, but I really understand being a solo game dev is hard and ofc we want someone to play our game. I wish you all the best.
Last, what about publish your demo on itch?
Adventurers will have additional items like swords and hats, but these will likely be included in the full version.
Currently, I don't have plans to upload the game on Itch.io, mainly because I'm not very familiar with the platform. However, after the Steam version is released, I'll probably take a look and see how to use it.
By the way, thank you for creating such amazing assets!
hello i've just purchased the pack is it possible to get the attack animations without weapons?
Do you have Aseprite? if yes, just hide the weapon layer
I bought this pack, i love it, but i want to know the duration of each animation ?
100ms by default, and of course, you could change it on game engine you used.